New weapons!
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2011-01-27, 04:14 PM
(This post was last modified: 2011-01-27, 05:03 PM by Victor.)
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New weapons!
There is already a slug shotgun, but I will be adding a throwing knife (I will make the animation for it) and either a RPG or a crossbow explosive bolt, which need new models.
The RPG or crossbow, whichever it will be, will be referred to as "special item" hereafter. My idea is that if you pickup three grenades and do not have the special item, it will exchange for the special item plus one grenade. The special item can only have one shot. 3 nades -> 1 nade + special item However, this will require a new model for the special item. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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Messages In This Thread |
New weapons! - by Victor - 2011-01-27, 04:14 PM
RE: New weapons! - by glock - 2011-04-28, 04:21 PM
RE: New weapons! - by Victor - 2011-04-29, 03:45 PM
RE: New weapons! - by glock - 2011-04-29, 03:58 PM
RE: New weapons! - by macm - 2011-05-01, 05:00 AM
RE: New weapons! - by sn1p3r_sh0t - 2011-05-01, 07:19 AM
RE: New weapons! - by Victor - 2011-05-01, 11:17 AM
RE: New weapons! - by sn1p3r_sh0t - 2011-05-03, 07:36 AM
RE: New weapons! - by Victor - 2011-05-07, 08:16 AM
RE: New weapons! - by sn1p3r_sh0t - 2011-05-08, 02:49 AM
RE: New weapons! - by Victor - 2011-05-08, 04:27 PM
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