Realism Setting (READ BEFORE YOU CRITICIZE)
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2013-04-10, 10:05 PM
(This post was last modified: 2013-04-28, 04:41 PM by DeltaStrikeOp.)
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Realism Setting (READ BEFORE YOU CRITICIZE)
Hi guys. So as a US Army Future soldier, shooting hobbyist, and tactical enthusiast, I think ACR should include a Realistic game setting. This is taken from one of my favorite games, "Project Reality".
Currently, this game is played a lot like it's CoD or like CounterStrike (I never played counterstrike before, but ive seen gameplay). For example, the M16 or AK-47 and "run n gun". I find this game to be really fun for that reason. However, I also think that it is a bit boring after a while. A lot of multiplayer games are dedicated Sniping games. Yes, it is more challenging, but it also takes out the, shall I say, "tactical realism" of the game. Granted, this game was always meant to be played in a run n gun fashion, but hey, this mod is an improvement of the original. Anyways, back to what I'm thinking. I think that we should have a mode that closely resembles "Sniping" for the game. Yes, we do have a sniping category of deathmatch games, but I find it really boring sitting around in TwinTowers waiting for somebody to poke their head out and get shot. When ACR had regular game nights, I remember running around "no-scoping" because I had a weird hardware bug. So here's my proposal: We should create a game category called "tactical realism" (i wanted to use the word "real virtuality", until i remembered that I got that word from Arma). In this mode, the M16 and AK-47 weapons will have recoil that somewhat resembles their real world counterparts. Think of it kinda as the M21, but tweak the M16 to have less damage, while the AK has higher damage, but way higher recoil. Automatic fire will still be in the game, but there will be a severe recoil consequence. Also, I think that the game could use a sort of "wounding" system. When your health goes below 40 or some other number, you will be stuck at walking speed and even diagonal movement will not make you faster. Another thing that would be in the gameplay setting would the the absolute removal of the HUD. The only thing you will have is a compass somewhere on the screen. This would make gameplay much more difficult in that we do not know how many rounds I have left in my magazine before a magazine change. The crosshairs will also be removed, forcing the player to look down the sights of his/her firearm to see where the firearm might hit. We can either still have the "100% accuracy" philosophy in ADS mode, or it will have normal, untweaked accuracy that is from vanilla gameplay mode where stance affects accuracy. Finally, I think we should still leave in the M21 DMR and the other SRs. However, there should be a penalty of weight in order to not make them be in the front lines often unless they need to be. The shotgun shouldn't be removed, and I can't think of anything to tweak besides maybe the spread. Most 12 gauge shotguns have spread of about a palm's size at 10 feet. I dunno, I may be off, but if you'd like, maybe tweak it. Thank you for looking at this suggestion. I do not mind it being shot down, but what are your thoughts? I realize this game wasn't meant for being realistic, but this is one suggestion I have. I'd be grateful if you'd leave some comments below. =) So short summary of this big, long post: Inclusion of "tactical realism" (or get a better name)game mode - Removal of HUD interface in game. (I forgot to add to keep magazine count and firemode) http://www.google.com/imgres?imgurl=http...wAw&dur=24 see for reference. Less is more! - Higher recoil of M-16 and AK-47 to mimic real world counterparts. - New wounding system that controls movement and visibility based on health. DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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