Realism Setting (READ BEFORE YOU CRITICIZE)
2013-04-11, 09:19 PM (This post was last modified: 2013-04-16, 06:35 PM by DeltaStrikeOp.)
#6
RE: Realism Setting (READ BEFORE YOU CRITICIZE)
Now we're moving to mutual ground. =)

I agree with your thoughts regarding recoil. However, some people may not like the "tactical realism" change. Could the recoil change be implemented only in that specific game mode?

Also, I did talk about what to probably include in the reduced HUD. Here's what I'm proposing to keep in this game mode:

- Magazine count/fire mode

- Compass

This will be ALL that will be kept. It will unclutter the HUD too. See below for ingame picture from "Project Reality"
http://www.google.com/imgres?imgurl=http...wAw&dur=24

Note how there is no crosshair on screen. You rely on aiming down your weapon. This is more realistic b/c IRL when you're in the "Rapid Aim Fire"/Point-Shooting (the official SF lingo for having your rifle pointed at all times), you do not know where you're gonna hit. The penalty for not being in ADS mode is that your shots might go all over your screen. Only in ADS mode will you have a visual on where you will hit. Apply some deviation in order to be realistic about weapon sway (unless you can code that?). I still like the 100% accuracy you have in ADS mode, but let's be realistic, when moving, your accuracy will drastically decrease, which is why I think there should be deviation even in ADS mode.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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RE: Realism Setting (READ BEFORE YOU CRITICIZE) - by DeltaStrikeOp - 2013-04-11, 09:19 PM

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