Flashbang Grenades
2013-07-02, 05:20 AM
#4
RE: Flashbang Grenades
Maybe make them run around randomly for some time? Seems to be their usual behaviour anyway Tongue
What I mean is if they are in a specified range they'll stand still or run around depending on their disantce to the nade. I'm not shure whether they should shoot at that time but imo its to difficult to simulate.

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Messages In This Thread
Flashbang Grenades - by {KE}bluwarguy - 2013-07-01, 03:58 PM
RE: Flashbang Grenades - by dm.mossberg590a1 - 2013-07-01, 09:45 PM
RE: Flashbang Grenades - by asmanel - 2013-07-02, 04:40 AM
RE: Flashbang Grenades - by rXn - 2013-07-02, 05:20 AM
RE: Flashbang Grenades - by {KE}bluwarguy - 2013-07-04, 07:11 AM
RE: Flashbang Grenades - by DeltaStrikeOp - 2013-07-04, 08:58 AM

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