Some difficult stuff I will attempt to add once I'm done with finals
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2013-07-28, 02:07 AM
(This post was last modified: 2013-07-28, 02:09 AM by dm.mossberg590a1.)
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Some difficult stuff I will attempt to add once I'm done with finals
I've been really busy and all being close to finals and stuff but I have some more ideas that I might want to code (along with the dynamic weapon system and after I fix the bugs in the M1911 addition).[/size]
Mossberg 590a1 would be an alternative to the M1014 in that it would have less spread and more damage but less fire rate and more recoil. Since xdEpicZombie already has this model, might as well ![]() M249 SAW would basically become a squad automatic weapon that can put down large amounts of suppressive fire. You would only be able to walk, not run, and you will not be able to carry any other item (no grenades, knives, or secondaries). You will not be able to move while crouched, and firing while not crouched would have an enormous spread. A guy using a SAW would have a Defend marker on him so players know to defend him (because of his lack of mobility). Turrets would be a crouched player bot that is either automatically firing at the enemy (auto turret) or just sitting there waiting to be taken over (through transfer essence which I will explain next). There could be "turret bot spawns" in maps that support turrets to spawn a turret bot that just sits there (doesn't move). I know that a lot of people were asking for turrets but in game models are out of the picture because of problems in the Cube engine. "Transfer essence mode" is something I want to code in the game (I don't know if this is possible though). Basically you can switch to a hand "weapon" and melee one of your friendly bots and your current player dies and you take control of one of the bots. This is good in CTF when a bot is unlucky enough to take control of the flag. Then you can never take the flag away since friendly fire doesn't work. You can also do a special transfer essence mode for turrets (basically the player becomes invisible while controlling the turret and the you can relinquish control of the turret at any time). "Target enemies" is another thing I want to code if it is possible. It is basically a shotgunish weapon that fires many bullets that do no damage but "mark an enemy" so that bots and other players (through the kill marker) can target that enemy. This would be good in zombie and survivor matches so that your teammates can see the movements of the enemy. ![]() ![]() "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup |
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