infection mode
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2013-08-19, 07:46 AM
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RE: infection mode
In Red Eclipse, a same game mode can have several game mode related mutators. Why not doing the same thing in ACR and implement infection as mutator ?
They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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Messages In This Thread |
infection mode - by {KE}bluwarguy - 2013-08-18, 01:37 AM
RE: infection mode - by ruler501 - 2013-08-18, 07:09 AM
RE: infection mode - by {KE}bluwarguy - 2013-08-18, 07:17 AM
RE: infection mode - by DeltaStrikeOp - 2013-08-18, 09:47 AM
RE: infection mode - by ruler501 - 2013-08-18, 04:38 PM
RE: infection mode - by dm.mossberg590a1 - 2013-08-19, 12:52 AM
RE: infection mode - by asmanel - 2013-08-19, 07:46 AM
RE: infection mode - by ruler501 - 2013-08-19, 07:57 AM
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