RPGs Animation
2014-07-11, 05:14 PM
#4
RE: RPGs Animation
It's easier this way. You only need to animate an empty RPG as it is being reloaded. Then it is "paused" at the loaded state and instantly jumps to the unloaded state when you fire it.

Best regards,
Victor
//victorz.ca
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Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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Messages In This Thread
RPGs Animation - by Xenon - 2014-07-11, 03:42 AM
RE: RPGs Animation - by ruler501 - 2014-07-11, 07:01 AM
RE: RPGs Animation - by DeltaStrikeOp - 2014-07-11, 05:12 PM
RE: RPGs Animation - by Victor - 2014-07-11, 05:14 PM
RE: RPGs Animation - by Fru5tum - 2014-08-16, 08:33 AM

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