Poll: What should we do about it You do not have permission to vote in this poll. |
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Leave it as is | 0 | 0% | |
Completely remove it | 3 | 42.86% | |
Have it be the same just on interval, 3 sec | 0 | 0% | |
Have it be the same just on interval, 5 sec | 2 | 28.57% | |
Have it be the same just on interval, 10 sec | 0 | 0% | |
Have it be the same just on interval, 15 sec | 0 | 0% | |
Have it just on radar constant update | 0 | 0% | |
Have it just on radar 5 second update | 1 | 14.29% | |
Have it just on radar 10 second update | 1 | 14.29% | |
Have it just on radar 15 second update. | 0 | 0% | |
Total | 7 vote(s) | 100% |
* You voted for this item. | [Show Results] |
The "kill" indicator for flag
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2014-08-04, 09:23 AM
(This post was last modified: 2014-08-04, 10:36 AM by Victor.)
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RE: The "kill" indicator for flag
Yep, we should get more opinions. For CTF, if we have high update intervals, it doesn't ruin the game, but then if someone tries to troll by camping with the flag instead of scoring it, the enemy would easily recover it.
But then again, his teammates can just call /subdue on him if he does that. @ruler501 also suggested having it show up in the (2D) radar, but not with the (3D) "kill" indicator. This would remove height perception only though. @.LeXuS'', what do you think about the kill indicator in HTF and KTF? Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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