Poll: What should we do about it You do not have permission to vote in this poll. |
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Leave it as is | 0 | 0% | |
Completely remove it | 3 | 42.86% | |
Have it be the same just on interval, 3 sec | 0 | 0% | |
Have it be the same just on interval, 5 sec | 2 | 28.57% | |
Have it be the same just on interval, 10 sec | 0 | 0% | |
Have it be the same just on interval, 15 sec | 0 | 0% | |
Have it just on radar constant update | 0 | 0% | |
Have it just on radar 5 second update | 1 | 14.29% | |
Have it just on radar 10 second update | 1 | 14.29% | |
Have it just on radar 15 second update. | 0 | 0% | |
Total | 7 vote(s) | 100% |
* You voted for this item. | [Show Results] |
The "kill" indicator for flag
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2014-08-04, 05:39 PM
(This post was last modified: 2014-08-04, 05:40 PM by Victor.)
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RE: The "kill" indicator for flag
Well, it will already be removed when the classic mutator is set, and there will be a medium-long interval when the classic mutator is not enabled.
@.LeXuS'', just vote a map with "classic" enabled, and you'll see that gameplay is more like AC. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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