Suggestions for a better ACR
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2015-04-09, 06:32 PM
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RE: Suggestions for a better ACR
@.LeXuS'', have you tried the 'classic' mutator? It does some of what you said (no iron sights, no flag indicator, but also other things are removed, like drowning, falling damage, etc.)
Even now, through server mods (change the code, compile, and mention in the server description), you can disable certain weapons from being used. In the future, more weapons should be added. I think that adding a P90 (large mag, smaller damage) is a good idea. The M67 grenade takes longer to explode than in AC, but it is more realistic. "The farther the enemy is, the greater the difficulty of hitting the shots, that is, the recoil is more difficult to control" That's how it already is in both AC and ACR. Also, in ACR, "all weapons take more damage to the chest, and less damage below the waist" already. The difference is not that large for most weapons, but it is larger for sniper rifles. Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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Messages In This Thread |
Suggestions for a better ACR - by .LeXuS'' - 2015-04-06, 03:00 PM
RE: Suggestions for a better ACR - by CoDaC - 2015-04-06, 03:04 PM
RE: Suggestions for a better ACR - by Feeh - 2015-04-06, 03:07 PM
RE: Suggestions for a better ACR - by asmanel - 2015-04-07, 11:32 AM
RE: Suggestions for a better ACR - by -{ET}-xdEpicZombie - 2015-04-08, 11:50 AM
RE: Suggestions for a better ACR - by .LeXuS'' - 2015-04-08, 12:41 PM
RE: Suggestions for a better ACR - by Victor - 2015-04-09, 06:32 PM
RE: Suggestions for a better ACR - by .LeXuS'' - 2015-04-10, 11:08 AM
RE: Suggestions for a better ACR - by asmanel - 2015-04-11, 11:53 AM
RE: Suggestions for a better ACR - by Victor - 2015-04-11, 12:18 PM
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