Suggestions for a better ACR
2015-04-11, 12:18 PM (This post was last modified: 2015-04-11, 12:26 PM by Victor.)
#10
RE: Suggestions for a better ACR
@.LeXuS'', the 'classic' mutator was designed for people who are used to AC or like AC-style gameplay. There is no need to make everything back to AC by default, but if there are other changes that would make ACR more like AC, we can add those to the 'classic' mutator.

In the future, an option to use AC-style crosshairs could be added (if I have time, I'll add this to the issue tracker), but those crosshairs do not provide information about spread. This is just a client UI change, so it's not that high in priority. If you implement it and send a pull request, we can probably add it.

For the "mode bomb", there is already a bomber mode, which still has instant "planting". A "search and destroy" style game mode with planting bombs was suggested in the past, but has not been implemented yet.

For disabling weapons, you would have to edit the code (entity.h) and recompile the server. Also, to comply with master server rules, you also have to mention the changes in the server description.

Best regards,
Victor
//victorz.ca
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Messages In This Thread
Suggestions for a better ACR - by .LeXuS'' - 2015-04-06, 03:00 PM
RE: Suggestions for a better ACR - by CoDaC - 2015-04-06, 03:04 PM
RE: Suggestions for a better ACR - by Feeh - 2015-04-06, 03:07 PM
RE: Suggestions for a better ACR - by asmanel - 2015-04-07, 11:32 AM
RE: Suggestions for a better ACR - by .LeXuS'' - 2015-04-08, 12:41 PM
RE: Suggestions for a better ACR - by Victor - 2015-04-09, 06:32 PM
RE: Suggestions for a better ACR - by .LeXuS'' - 2015-04-10, 11:08 AM
RE: Suggestions for a better ACR - by asmanel - 2015-04-11, 11:53 AM
RE: Suggestions for a better ACR - by Victor - 2015-04-11, 12:18 PM

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