2013-12-04, 11:15 PM
#11
RE: Mapmodels
It's a damn good idea.Gonna do it!!

[Image: 3SVsNlV.png]
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2013-12-05, 06:57 AM
#12
RE: Mapmodels
Maybe animated paper blowing around in the wind?

[Image: cooltext1203588761_zps9cfa0053.gif]
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2013-12-05, 08:29 AM
#13
RE: Mapmodels
its gonna fly through walls then

[Image: 3SVsNlV.png]
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2013-12-06, 09:41 AM
#14
RE: Mapmodels
That is true lol

[Image: cooltext1203588761_zps9cfa0053.gif]
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2013-12-06, 10:59 AM
#15
RE: Mapmodels
Made my first test model,it was terrible!!!!

[Image: 3SVsNlV.png]
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2013-12-06, 11:17 AM
#16
RE: Mapmodels
crazy idea, but try using it as a playermodel, then go into third person view to see how it looks transparent

[Image: cooltext1203588761_zps9cfa0053.gif]
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2013-12-06, 11:29 AM (This post was last modified: 2013-12-06, 01:00 PM by -{ET}-xdEpicZombie.)
#17
RE: Mapmodels
I managed to make transparent faces!!!
[Image: xGinowR.jpg]

This is one plane that has an alpha channel texture.Alpha channel can make meshes transparent,I hope i'll make the fire soon!

Unfortunately,alpha channels don't support half transparent textures so I cant make a flame that is see through!
[Image: eIdLFgH.jpg]

I also made a pine tree for test,its a quick one so no bark texture.Still it looks good IMO!
[Image: IES3OPu.jpg]

[Image: 3SVsNlV.png]
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2013-12-06, 07:14 PM
#18
RE: Mapmodels
what format do you uses ? gif ? png ?

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2013-12-06, 11:23 PM
#19
RE: Mapmodels
bmp,it saves alpha channels!

[Image: 3SVsNlV.png]
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2013-12-07, 12:31 PM
#20
RE: Mapmodels
nice!

[Image: cooltext1203588761_zps9cfa0053.gif]
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