HUD and Icons - New Design Style?
2014-07-01, 11:15 PM (This post was last modified: 2014-07-01, 11:31 PM by DeltaStrikeOp.)
#1
HUD and Icons - New Design Style?
Hi all,

I sadly have to postpone work on the scopes. For now, I am waiting until I learn some more advanced features to further enhance the visual look and hopefully release even better content.

For now, I have a bit of time in between summer classes, and I'd like to bring up again the design of our Icons and HUD.

I know we have a lot of icons that are taken from other sources. Here is a list compiled by @ruler501
https://acrf.victorz.ca/thread-925.html

Code:
misc/eventicons/airstrike.png
misc/eventicons/juggernaut.png
misc/eventicons/radar.png
misc/eventicons/suicidebomb.png
    Â© Activision and Infinity Ward
misc/obit/airstrike.png
misc/obit/akimbo.png
misc/obit/assault.png
misc/obit/assault2.png
misc/obit/assist.png
misc/obit/bolt.png
misc/obit/death.png
misc/obit/ff.png
misc/obit/knife_bleed.png
misc/obit/knife_impact.png
misc/obit/multi.png
misc/obit/pistol.png
misc/obit/shotgun.png
misc/obit/sniper.png
misc/obit/sniper2.png
misc/obit/subgun.png
    Â© Activision
misc/obit/knife.png
misc/obit/sword.png
    Â© Possibly Copyrighted - Unknown Source/Origin/Author/s
misc/bullethole.png
    Â© 2005-2006 makkE
misc/damage.png
        Â©? Taken from openwarfare2

I will attempt to remake as many as I can. Before I do so, however, I'd like to ask the community of their thoughts on the designs.

[Image: Windows8_Metro_Icons_preview.png]

I'm thinking about remaking many icons in a very minimalist style, similar to the Metro design philosophy. I will probably give the icons either a hexagonal or pentagonal border, like this.

[Image: mhYirFS.jpg]

Hopefully this will help ACR move towards a more unified experience without "mismatched" designs in game that seem to conflict with each other.

I will start work on a Juggernaut killstreak icon now and will post it as soon as it is ready

Also, is there any way to change the health icon? The skull doesn't really make sense IMO.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-07-02, 06:17 AM
#2
RE: HUD and Icons - New Design Style?
I also would like to move towards a minimalistic design philosophy. I think it would be a good idea for us to set up design guidelines for any artwork looking to be moved into the official acr distribution
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2014-07-02, 01:25 PM (This post was last modified: 2014-07-03, 01:36 AM by DeltaStrikeOp.)
#3
RE: HUD and Icons - New Design Style?
[Image: armorpng2_zpsf2951b11.png]
Here's the juggernaut killstreak icon that i remade for now. I can't really decide on the shape. I know the perks are pentagons, but I just can't seem to nail down the shape that would make it look nice. CC-BY-NC-SA 4.0 as usual =D

For now the icon has a stroke, but I may remove it later.

EDITED 7/3/2014: Updated design. Killstreak is a square because of the size of armor itself.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-07-02, 01:29 PM (This post was last modified: 2014-07-02, 01:30 PM by Victor.)
#4
RE: HUD and Icons - New Design Style?
Well, since I plan to remove the text killfeeds and replace it with the visual killfeed only, we might also need some icons for no-scope, quick-scope, recent-scope, and hard-scope.

Also, for performance purposes, I'll probably work on merging the killfeed icons into one file.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2014-07-02, 01:39 PM (This post was last modified: 2014-07-02, 01:43 PM by DeltaStrikeOp.)
#5
RE: HUD and Icons - New Design Style?
Understood Victor. I'll see what I can do.

I'm not sure if we should keep the recent-scope. It never really made sense IMO. So the player ADSed longer than a quick scope. Shouldn't it be considered a hard-scope?

Also, Victor, I'm considering on dumping the "airstrike" killstreak in favor for a "cluster-grenade" killstreak. This would mean that the "flare" that shoots out would have to have a projectile behavior (like a grenade) instead of hitscan like the RPG.

Would you think this would be a good change? Airstrikes don't happen indoors.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-07-02, 02:43 PM (This post was last modified: 2014-07-02, 02:44 PM by Victor.)
#6
RE: HUD and Icons - New Design Style?
Here's how the system works right now:
0% scope = no scope
1-99% scoped = quickly scoped
100% scoped not exceeding 300ms = recently scoped
100% scoped exceeding 300 ms = hardscope

Even if you fully scope, if it hasn't been fully scoped for long, it's still sort of similar to quick-scoping.

If the killstreak doesn't have a hit-scan for targeting, it'll be less powerful. I think the current "airstrike" is neither underpowered nor overpowered, so if we change it, it might be underpowered.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2014-07-02, 04:09 PM
#7
RE: HUD and Icons - New Design Style?
I understand the reasoning, however, it doesn't really make sense to have airstrikes in the game if we also have indoor maps. Airstrikes don't occur indoors.

If it had the characteristics of a "cluster grenade", it would make more sense. You would just need more skill in order to play the killstreak effectively compared to just spamming the killstreak similar to an RPG.

Icon wise, it wouldn't be hard to make either way.

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-07-02, 04:13 PM
#8
RE: HUD and Icons - New Design Style?
I'm not sure about what we should do with the airstrike killstreak, as we don't want it to be underpowered.

Also, the skull icon for health was part of the Protox mod, but I'm not sure about his reasoning for it.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2014-07-02, 04:53 PM
#9
RE: HUD and Icons - New Design Style?
Can we test it out on 2.7 to see how the change affects gameplay? If it doesn't work, then we should revert it back in 2.7.1

I'm not sure how to change the skull because the icon is part of a group

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2014-07-02, 08:20 PM
#10
RE: HUD and Icons - New Design Style?
I might release the next version of ACR as 2.6.1 as a beta release, then after it's good, we can release it as 2.7.

You'll find that misc/items.png has 64x64 tiles, so you have to delete that 64x64 area and overwrite it.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
Post Reply Quote this message in a reply


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