RPGs Animation
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2014-07-11, 03:42 AM
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Hmm... I think RPG on ACR was funny
why ? Because the animation of RPG it's freak when you launch it it just swisssshshh-and touch the wall or on floor and it's end. Please re-creating the animation of RPG on 2.7 soon! Smart people is on this world because this world have stupid people
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2014-07-11, 07:01 AM
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RE: RPGs Animation
What would you propose as an animation? An RPG moving is way faster than you can see( 115 m/s) so I don't think any prolonged animation would be a good idea.
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2014-07-11, 05:12 PM
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RE: RPGs Animation
an RPG travels at speeds which you and I can barely see the warhead, contrary to their depiction in the movie Black Hawk Down.
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2014-07-11, 05:14 PM
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RE: RPGs Animation
It's easier this way. You only need to animate an empty RPG as it is being reloaded. Then it is "paused" at the loaded state and instantly jumps to the unloaded state when you fire it.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2014-08-16, 08:33 AM
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RE: RPGs Animation
Yup what victor said also keep in mind how many frames u have to pull it off... I belive it's 3 with 1 illusion so
1.unloaded state 2. Mid loaded state ( I would have a RPG shell in my left hand one frame 2) 3.3/4 loaded state placing shell into launcher 4. Loaded state (Fire then loop to Frame 1) |
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