logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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Release 2.2.2+
2011-09-27, 08:08 PM,
#21
RE: Release 2.2.2+
2 options ... I've got a texture for rain mapmodels , as simulated particles, or a 2d animated "fog" entity as rain ... Already got a gif as well (someone will need to modify it to display GIFs , then I can have it configured to loop
2011-09-28, 03:38 PM,
#22
RE: Release 2.2.2+
The particle mapmodel idea sounds better.And will look more realistic.

[Image: specialistb.png]
2011-09-28, 03:48 PM,
#23
RE: Release 2.2.2+
I think one variable that spawns rain/snow particles all over the map would be a good idea. Along with a variable to force it off.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2011-09-28, 08:04 PM, (This post was last modified: 2011-09-28, 08:08 PM by Sabertooth.)
#24
RE: Release 2.2.2+
You won't be able to get the particles to collect on the floor ... they'll just go right thru the ground like the playermodels do when they die ..
I'd say the GIF idea is good ... I've even got it all prepared... just needs the engine to be modified to support GIF ... Someones done a .dds source mod , so i'd say it'll be pretty good ...

P.S: Victor ... Just wondering ... Who are the actual dev team ? Theres alot of names on the codeplex site but i'd say none of them did much ...
2011-09-28, 08:20 PM,
#25
RE: Release 2.2.2+
Thats what i was talking about Sabertooth,b/c all yougotta do is put a snow texure on the ground and you done.The snow particles dont have to accumulate on the floor.

[Image: specialistb.png]
2011-09-28, 10:47 PM,
#26
RE: Release 2.2.2+
if you can make the game support gif, why not change the startscreen to gif as well Big Grin

AssaultCube Reloaded
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2011-09-29, 04:58 PM,
#27
RE: Release 2.2.2+
The engine probably CAN support UNANIMATED gifs. But we could make an animated startscreen... or maybe even a 3D startscreen (not a good idea since it has to load stuff during that time).

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
2011-09-29, 07:58 PM,
#28
RE: Release 2.2.2+
but it would be only 1 .gif to load right? (maybe just test it out and see exactly how many milliseconds it will cost) it is really cool to have a animated startscreen.
2011-09-29, 08:03 PM, (This post was last modified: 2011-09-29, 08:07 PM by Sabertooth.)
#29
RE: Release 2.2.2+
Ehh it doesn't have to be animated GIF to have an animated startscreen ... For example for my old AC2 project i had the startscreen loop a few circles to make it look animated.... We could do that, or do a bar for the startscreen as its loading ... It won't make a massive difference in loading times anyway
Err Victor btw just asking .. maybe change the project name to something OTHER than assaultcube ? Change it to Reloadcube or Cubeload or something .. Recube lmao
2011-09-29, 09:44 PM,
#30
RE: Release 2.2.2+
Yeah like Cube of Duty xD or Cube 1 1/2 or project blackhawk something like that.

[Image: specialistb.png]
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