Help with my knife mod
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2013-06-21, 11:14 PM
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Help with my knife mod
Anyone know the problem?
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2013-06-22, 03:50 AM
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RE: Help with my knife mod
you created it yourself?
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2013-06-22, 04:05 AM
(This post was last modified: 2013-06-22, 04:20 AM by Naja 潛行者.)
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RE: Help with my knife mod
Not COMPLETELY by myself, I had to get the other hand from the RPG model then mod it a bit with blender to get to where it has two hands but the right one is glitched up.
Nvm, I figured out the problem. One of the hands were too small and the texture glitched up Thanks for your help anyways ![]() |
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2013-06-22, 03:13 PM
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RE: Help with my knife mod
I suggest You to use Padge1-s hands becouse we both are releasing mods with those hands.It would look very bad if every moel have different hands.Padge made very good hands and they sshould not glitch like that i belive.
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2013-06-22, 11:49 PM
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RE: Help with my knife mod
excuse me sir xdEpiczombie,how about make sir Padge1's hands as default hand in next assault cube reloaded version?
and,is it able to sir Padge1's hands replacing default hands in ACR 2.5.7? (hands only,without weapons) i've just tried it(with copy>paste>replace) but the result is not good, |
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2013-06-23, 12:25 AM
(This post was last modified: 2013-06-23, 12:26 AM by Naja 潛行者.)
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RE: Help with my knife mod
xdEpicZombie is talking about replacing the hands, which use a completely different skin because of the models. It would obviously mess up if you just replace the files. It would take some time to replace all the hands in ACR.
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