C4/Claymores
2013-06-22, 08:27 PM
#1
C4/Claymores
I thought, that, you should be able to select an explosive type in the class manager menu, and that C4 and Claymores would be included

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2013-06-22, 09:39 PM
#2
RE: C4/Claymores
If I am right, this has been discussed, and cannot be implemented because of the limitations of the Cube engine.

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2013-06-23, 08:50 AM
#3
RE: C4/Claymores
The real reason was "difficult implementation", which is the same for the mounted machine guns. This is easier than the mounted machine guns though.

Best regards,
Victor
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2013-06-23, 08:53 AM
#4
RE: C4/Claymores
Yeah, I can think.

Still alive in 2021. Wish you all the best and I'll drop in every now and again.
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2013-06-23, 10:29 AM
#5
RE: C4/Claymores
So You are telling that there will be no mounted machineguns?

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2013-06-23, 11:33 AM
#6
RE: C4/Claymores
No, due to the reason mentioned above.

Best regards,
Victor
//victorz.ca
Code:
Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|)
My antithesis compares favorably with _that of_ any high magnitude of pwnage. (|-me| > |-p|, |me| > |p|)
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2013-07-02, 06:11 AM
#7
RE: C4/Claymores
About the c4: Why not copy the grenade stuff, remove exploding after a defined time (or set this time to sth like 3 min to prevent abuse/spamming) and make it explodable by shooting a kind of one-shot pseudo-weapon? In this way the server could react on weapon "trigger nr. [whatever]" to be shot and then try to explode the "grenade"?

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