C4/Claymores
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2013-06-22, 08:27 PM
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C4/Claymores
I thought, that, you should be able to select an explosive type in the class manager menu, and that C4 and Claymores would be included
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2013-06-22, 09:39 PM
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RE: C4/Claymores
If I am right, this has been discussed, and cannot be implemented because of the limitations of the Cube engine.
Still alive in 2021. Wish you all the best and I'll drop in every now and again.
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2013-06-23, 08:50 AM
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RE: C4/Claymores
The real reason was "difficult implementation", which is the same for the mounted machine guns. This is easier than the mounted machine guns though.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2013-06-23, 08:53 AM
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RE: C4/Claymores
Yeah, I can think.
Still alive in 2021. Wish you all the best and I'll drop in every now and again.
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2013-06-23, 10:29 AM
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RE: C4/Claymores
So You are telling that there will be no mounted machineguns?
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2013-06-23, 11:33 AM
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RE: C4/Claymores
No, due to the reason mentioned above.
Best regards,
Victor //victorz.ca Code: Your antithesis compares favorably with any high magnitude of pwnage. (-you > |p|, you < -|p|) |
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2013-07-02, 06:11 AM
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RE: C4/Claymores
About the c4: Why not copy the grenade stuff, remove exploding after a defined time (or set this time to sth like 3 min to prevent abuse/spamming) and make it explodable by shooting a kind of one-shot pseudo-weapon? In this way the server could react on weapon "trigger nr. [whatever]" to be shot and then try to explode the "grenade"?
The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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