Flashbang Grenades
2013-07-01, 03:58 PM
#1
Flashbang Grenades
I jist figured out a way to implement flashbangs. You make a grenade that doesnt do damage, but it would still display an overlay like the damage screen. But instead o the damage screen, its just blank white.

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2013-07-01, 09:45 PM
#2
RE: Flashbang Grenades
Flashbangs are cool Big Grin

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"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
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2013-07-02, 04:40 AM
#3
RE: Flashbang Grenades
Nice idea, even if it will hard to imoplement properly. If I don't believe there will be problems with players (just some setting to do), I don't know how to make it affect bots.

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2013-07-02, 05:20 AM
#4
RE: Flashbang Grenades
Maybe make them run around randomly for some time? Seems to be their usual behaviour anyway Tongue
What I mean is if they are in a specified range they'll stand still or run around depending on their disantce to the nade. I'm not shure whether they should shoot at that time but imo its to difficult to simulate.

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2013-07-04, 07:11 AM (This post was last modified: 2013-07-04, 07:14 AM by {KE}bluwarguy.)
#5
RE: Flashbang Grenades
Or maybe they just dont shoot? Anyway i hope this gets implemented because it would be very useful

Or maybe they just dont shoot? I hope this gets implemented because it would be very useful in CTF

Oops i accidentally posted twice. My ipod is glitchy and i thought it didnt get posted

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2013-07-04, 08:58 AM
#6
RE: Flashbang Grenades
There could be a couple seconds of them being immobilized. I remember this was what happened in Delta Force: Black Hawk Down

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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