2.6.1 (2.7 beta 1)
2014-06-27, 10:54 AM
#51
RE: [Future] 2.7
Like BF4 nice! That also frees up HUD space .-. Bright flashy colors is a if no no for me

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
2014-06-27, 05:09 PM
#52
RE: [Future] 2.7
Victor, do you know when ACR 2.7 will be released ?

2014-06-27, 06:03 PM
#53
RE: [Future] 2.7
We have a lot of work to do on the code rebase to get it working. I'd say at least a month away maybe 2 or 3. You can look at the current code base on github to get an idea of where we are.
2014-06-27, 06:16 PM (This post was last modified: 2014-06-27, 06:16 PM by Fru5tum.)
#54
RE: [Future] 2.7
Ruler :p what are u working on rightnow? I want to follow along

And help if I can .-.

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
2014-06-27, 06:41 PM
#55
RE: [Future] 2.7
Look on github at the most recent commits to see what I'm working on. Currently I'm working on the master2 branch.
2014-06-27, 07:05 PM
#56
RE: [Future] 2.7
I see Smile this makes complete since now since its cpp can u define pull request? I didn't ind it on GitHub wiki Sad
If I'm correct u just added ads no animation

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
2014-06-27, 07:37 PM
#57
RE: [Future] 2.7
Yeah, that is the most recent change. I'm working on figuring out the animations and more on crosshairs now.

Here is a good book on git. It is how I learned.
http://git-scm.com/book/en/Getting-Started-Git-Basics
2014-06-28, 01:28 AM
#58
RE: [Future] 2.7
BTW, can we have the "EOTech ADS" modification in game instead of it being an option that can only work when you enter in the code?

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
2014-06-28, 05:37 AM (This post was last modified: 2014-06-28, 05:41 AM by Fru5tum.)
#59
RE: [Future] 2.7
I'll read that book Smile and what do u mean DSO

And ruler what type if animation ?

God must love stupid people. He made so many.
->unknown

[Image: 8VEZK0Q.gif]
2014-06-28, 09:00 AM
#60
RE: [Future] 2.7
I was working on getting the ads animation working but I wasn't getting very far. I'll need to talk to Victor to figure it out I guess


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