2.6.1 (2.7 beta 1)
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2014-06-27, 10:54 AM
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RE: [Future] 2.7
Like BF4 nice! That also frees up HUD space .-. Bright flashy colors is a if no no for me
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2014-06-27, 05:09 PM
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RE: [Future] 2.7
Victor, do you know when ACR 2.7 will be released ?
They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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2014-06-27, 06:03 PM
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RE: [Future] 2.7
We have a lot of work to do on the code rebase to get it working. I'd say at least a month away maybe 2 or 3. You can look at the current code base on github to get an idea of where we are.
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2014-06-27, 06:16 PM
(This post was last modified: 2014-06-27, 06:16 PM by Fru5tum.)
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RE: [Future] 2.7
Ruler :p what are u working on rightnow? I want to follow along
And help if I can .-. |
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2014-06-27, 06:41 PM
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RE: [Future] 2.7
Look on github at the most recent commits to see what I'm working on. Currently I'm working on the master2 branch.
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2014-06-27, 07:05 PM
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RE: [Future] 2.7
I see
![]() ![]() If I'm correct u just added ads no animation |
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2014-06-27, 07:37 PM
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RE: [Future] 2.7
Yeah, that is the most recent change. I'm working on figuring out the animations and more on crosshairs now.
Here is a good book on git. It is how I learned. http://git-scm.com/book/en/Getting-Started-Git-Basics |
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2014-06-28, 01:28 AM
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RE: [Future] 2.7
BTW, can we have the "EOTech ADS" modification in game instead of it being an option that can only work when you enter in the code?
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2014-06-28, 05:37 AM
(This post was last modified: 2014-06-28, 05:41 AM by Fru5tum.)
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RE: [Future] 2.7
I'll read that book
![]() And ruler what type if animation ? |
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2014-06-28, 09:00 AM
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RE: [Future] 2.7
I was working on getting the ads animation working but I wasn't getting very far. I'll need to talk to Victor to figure it out I guess
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