the Scar L is here :D
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2013-03-21, 07:34 PM
(This post was last modified: 2013-03-21, 07:56 PM by DeltaStrikeOp.)
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RE: the Scar L is here :D
@Padge1
That DTA SRS looks sweet! Can't wait for it to be released! I love the SBR 16" barrel that's on it. Better than swinging around a giant Intervention in CQB, eh boys? And xdEpiczombie, I think that's what i meant, right? I dunno, I'm getting a bit confused reading what you're saying. I get what you mean by low polygons and stuff, but what I'm saying is the EOTech model looks pretty sweet on the other dude's gun. No matter, I still love this SCAR H. DSO Oh, btw, the shading and other stuff. I find the shading to be fine. I dunno about you, but the shadows are really easy to utilize, and I can basically be a Ghost and terrorize the map. Try it on AC_Favela. The EOTech shader thing is connected to the gun, so that's the cause of the problem. I wonder if you can isolate the EOTech reticle from the gun itself. You probably can't without making changes to engine or something, but one can wonder. One thing about the light that I notice even though Im not a programmer or modeler is that the flash from the gun is actually from the bullets. I wonder if that can be fixed, or was it connected to Victor making "tracers". The tracers are a really nice touch to ACR, just looks a bit funny when they're shooting at you and it looks like they're shooting around you. Probably b/c a yellow spec isn't noticeable. One of the things I notice is that we don't know what gun they're carrying in the game. I know it's something related to "world" or something. Can this be fixed? DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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