logo ┌─[✗]─[[email protected]]─[~] └──╼ $./Pwn3d.sh Dear Admin/s, Greetings from ./Payload.sh [ Homepage: https://Payload.sh/ ] Your database has been dumped we have all '_users' in a .sql* Proof:'1','Victor','fd60ce6b028082526ca18e9a05f5af32','XYNd3d3h','Wow8TYxNI7D7tEnR3GQZrnTdb5snhus1LSKtsTglBbDV71VAu7','[email protected]' Anyways not going to lie, things ain't preety for you. Next time keep your shit up to date & maybe take some time to patch your server. exit
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Your Bot Equivalency
2014-06-27, 04:27 AM,
#11
RE: Your Bot Equivalency
Dont ask me... Im pretty busy with the acr launcher and school work... I dont know much about AI code anyway Wink

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
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2014-06-27, 10:07 AM,
#12
RE: Your Bot Equivalency
No worries , first thing for AI intelligence is walking Smile we need AI that doesn't run into walls
Therefore a formula must be made to prevent AI walking directly at a wall perhaps if
If($aifaceingwall = 0 )
Rotate AI 90 degrees

God must love stupid people. He made so many.
->unknown

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2014-06-27, 10:18 AM,
#13
RE: Your Bot Equivalency
No, maps just need waypoints so the bots actually have somewhere to go.
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2014-06-27, 10:36 AM,
#14
RE: Your Bot Equivalency
Yeah waypoints are the first step in improving the AI, they actually need to know how to navigate the map. After that I'll work on improving their fighting style to be more adaptive(if possible).
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2014-06-27, 10:41 AM,
#15
RE: Your Bot Equivalency
Alrighty Smile waypoints how bout defualt they are on patrol if a enemy comes with in thier radius they leave patrol path and persuit enemy

God must love stupid people. He made so many.
->unknown

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