Glock 18
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2014-08-14, 03:21 AM
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Glock 18
Few small details will be added.
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2014-08-14, 09:14 PM
(This post was last modified: 2014-08-14, 09:22 PM by Fru5tum.)
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RE: Glock 18
Looks perf
![]() Quick question is a running animation possible ? ( see picture below ) (as you can see the weapon is being held up while running) and I do not belive there is that ability but I think it adds a load more of realism as a average human cannot fire a bolt action sniper rifle and score a headshot from 100m while running ( well I can of course *flexes* .-.) ![]() |
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2014-08-15, 12:06 AM
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RE: Glock 18
No,it has to be coded first
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2014-08-15, 05:51 AM
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RE: Glock 18
Well nevertheless it's a beautiful model <3
Is there a reason the trigger isn't modeled or is that to save polys? ( I will definitely request for a mobile weapon animation..) the model looks amazing, the slider ( I apologize if I don't know the name of parts well) looks like it may have trouble moving ( I will get a picture ) But other than that it's a beauty |
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2014-08-15, 07:20 AM
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RE: Glock 18
There is no need for the trigger though now that I think about it,I am going to model it,simply because I might do a reload animation for it.
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2014-08-15, 04:09 PM
(This post was last modified: 2014-08-15, 04:11 PM by Fru5tum.)
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RE: Glock 18
Sounds great, how many polys is this model? It looks pretty professional and I can't see it in the blender picture
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2014-08-16, 09:41 PM
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RE: Glock 18
looks great!
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2014-08-17, 12:50 AM
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RE: Glock 18
There are around 2k tris
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2014-08-17, 06:47 AM
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RE: Glock 18
2k ? That's pretty good!
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2014-08-20, 02:37 PM
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RE: Glock 18
nice one XD, its good to see you really putting time into your own models, and they are looking really good i may add
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