FEATURE: Push to run, not walk
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2013-09-04, 09:08 AM
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FEATURE: Push to run, not walk
so, in the game you push ctrl to walk, which i think is pointless. instead, we should have ctrl set to run instead of walk. you would have limited run time (unless you have a perk maybe) you cant shoot, and (possibly) the guns would have a 'run' animation
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2013-09-04, 02:17 PM
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RE: FEATURE: Push to run, not walk
I would like to second the proposal.
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2013-09-04, 05:24 PM
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RE: FEATURE: Push to run, not walk
Maybe in hardcore, but normal deathmatch is supposed to be fast paced.
![]() ![]() "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup |
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2013-09-04, 08:20 PM
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RE: FEATURE: Push to run, not walk
Yeah, i think this idea was originally for hardcore mode.
I support this because you really can't shoot while moving fast. Well, you can, but i doubt you will be able to hit the side of a barn 20 meters away from you DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2013-09-04, 08:32 PM
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RE: FEATURE: Push to run, not walk
we could make it so that the spread and recoil is doubled when running instead of not being able to shoot. I think this is a good idea for hardcore/realistic mode, but would be terrible for the regular game since it would just serve to slow everyone down.
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2013-09-04, 11:53 PM
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RE: FEATURE: Push to run, not walk
Great idea! Yeah. when you're moving, your stance isn't as strong, so that would justify the higher recoil.
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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