infection mode
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2013-08-18, 01:37 AM
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infection mode
i think we should have an infection mode where its like zombies plus convert. it starts with 6-16 players spawning as RVSF, and one zombie bot on CLA. it would then play like a game of convert, only if ur on CLA, you can use only knives/swords
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2013-08-18, 07:09 AM
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RE: infection mode
Doesn't zombies work with convert...
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2013-08-18, 07:17 AM
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RE: infection mode
it does?
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2013-08-18, 09:47 AM
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RE: infection mode
It does, but its kinda flawed. I wish that you can start off with like, 8-16 zombie bots vs the real players, and slowly convert them. But currently, the bots are evenly distributed
DSO
Windows 8 fanboy =D "Not dead, can't quit" |
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2013-08-18, 04:38 PM
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RE: infection mode
You can change that by turning off auto-team and using the manual team-adjust that was introduced in 2.5.8
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2013-08-19, 12:52 AM
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RE: infection mode
The server constantly forces the bots back to your team it just doesn't work.....
![]() ![]() "C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup |
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2013-08-19, 07:46 AM
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RE: infection mode
In Red Eclipse, a same game mode can have several game mode related mutators. Why not doing the same thing in ACR and implement infection as mutator ?
They was confident : "Only some thousands of bricks, and it will look like something !"
More a community is little, more the "others will do it" way to think is dangerous for it. |
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2013-08-19, 07:57 AM
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RE: infection mode
@dm.mossberg590a1 did you disable auto-team first?
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