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infection mode
2013-08-18, 01:37 AM,
#1
infection mode
i think we should have an infection mode where its like zombies plus convert. it starts with 6-16 players spawning as RVSF, and one zombie bot on CLA. it would then play like a game of convert, only if ur on CLA, you can use only knives/swords

[Image: cooltext1203588761_zps9cfa0053.gif]
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2013-08-18, 07:09 AM,
#2
RE: infection mode
Doesn't zombies work with convert...
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2013-08-18, 07:17 AM,
#3
RE: infection mode
it does?

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2013-08-18, 09:47 AM,
#4
RE: infection mode
It does, but its kinda flawed. I wish that you can start off with like, 8-16 zombie bots vs the real players, and slowly convert them. But currently, the bots are evenly distributed

DSO
Windows 8 fanboy =D
"Not dead, can't quit"
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2013-08-18, 04:38 PM,
#5
RE: infection mode
You can change that by turning off auto-team and using the manual team-adjust that was introduced in 2.5.8
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2013-08-19, 12:52 AM,
#6
RE: infection mode
The server constantly forces the bots back to your team it just doesn't work.....

[Image: name_zps459dc421.gif]
[Image: cooltext1206791925_zps58ab60b5.gif]

"C makes it easy to shoot yourself in the foot; C++ makes it harder, but when you do it blows your whole leg off." - Bjarne Stroustrup
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2013-08-19, 07:46 AM,
#7
RE: infection mode
In Red Eclipse, a same game mode can have several game mode related mutators. Why not doing the same thing in ACR and implement infection as mutator ?

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2013-08-19, 07:57 AM,
#8
RE: infection mode
@dm.mossberg590a1 did you disable auto-team first?
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