Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
2013-05-17, 08:09 AM,
#21
RE: 2.5.8 Changelog
the sounds r F'd up,
there out place of EVER All object
in the Menu, "HEEEEAAADSHOT!"
im runing on XP 32Bit
in case if u need the Specs of Computer 8)
2013-05-20, 12:17 PM,
#22
RE: 2.5.8 Changelog
Yeah, a new shotgun would be fantastic.

Stay Frosty,
DoomedCoder
2013-06-02, 05:52 AM,
#23
RE: 2.5.8 Changelog
What about a flashlight like the one in Halflife/CS? So mappers could create darker maps without having to care if they are playable. Well, I think it could become more complicated as it probably has to be implemented as a moving light source so other players will see ittoo.
Maybe a "Nightvision" Perk as an alternative? There you would not have to deal with other players, you just will get a brighter image.
Just an idea.

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
2013-06-02, 08:13 AM,
#24
RE: 2.5.8 Changelog
This engine doesn't have a very good lighting system. However, we can just use /gamma to get a brighter image. Or maybe /fullbright should be unlocked.

2013-06-03, 08:38 AM, (This post was last modified: 2013-06-03, 08:39 AM by rXn.)
#25
RE: 2.5.8 Changelog
Maybe something like this?
[Image: qJqp7TT.png]
I just replaced the scope.png with a piece of "10-minute-work" and it looks better than I thought...But I dont exactly know how to make the image of the client brighter and to add contrast. Must be something in the final rendering, I think??
I still think a nightvision perk would be nice.

The C Programming Language: combines the flexibility of assembly language with the power of assembly language.
2013-06-04, 06:11 PM, (This post was last modified: 2013-06-04, 06:11 PM by Victor.)
#26
RE: 2.5.8 Changelog
You can adjust /gamma to make it brighter.

2013-06-04, 09:03 PM, (This post was last modified: 2013-06-06, 01:56 PM by ruler501.)
#27
RE: 2.5.8 Changelog
The damage for nades has been fixed in the latest svn commit and I think automatic weapons have alright damage(I at least have not seen anyone complain about it).

I can commit recreation and then what is there left to do to release the next version?

EDIT: acr_recreation is now committed to the repository. There's only the waiting for protocol bump changes left now I believe.
EDIT2: I also added the ability to manually set teams in a vote. I have tested it fully on linux and it causes no problems others might want to test it also though.
2013-06-06, 03:55 PM,
#28
RE: 2.5.8 Changelog
I'll have time next week to release the next version. It will most likely be done before the end of the month, June 30, 2013.

2013-06-07, 07:26 AM, (This post was last modified: 2013-06-07, 07:28 AM by Guritno23.)
#29
RE: 2.5.8 Changelog
excuse me,can i give some suggestions?
1.in AC 2.5.7 there's a bug on ac_douze map when i playing in hunt-the-flag mode with 16 bots.the bug causing fatal error.i guess in 2.5.8 that bug is repaired Sad
2.some new weapons is a good idea (such as MP7(for replacing MP5),remodelled USP,glock 18(with burst mode),Colt Phyton revolver,AK-12(For replacing AK-47),FN SCAR/XM8(For replacing M16A3)
That's all.
2013-06-07, 10:38 AM,
#30
RE: 2.5.8 Changelog


Forum Jump: